seating is limited so Register Now!
Alan Gershenfeld, E-Line Media & "Never Alone"
Tuesday, April 24, 2018 • 4:00 pM - 6:00 PM
Jean Cocteau Cinema
418 Montezuma Ave, Santa Fe, NM 87501
At the intersection of Technology, gaming and culture.
Stagecoach Foundation and NM Techworks are honored to share the unique story of how technology is being used to preserve and share cultural wisdom through gaming for good.
Join us and meet Alan Gershenfeld, Founder and President of E-Line Media, Youth Gaming Studios and publisher of the world-renowned and award-winning "Never Alone" game created in collaboration with the Iñupiat Alaskan Native community.
Never Alone (Kisima Innitchuna)
Never Alone (Kisima Innitchuna) was developed in partnership with the Cook Inlet Tribal Council (CITC), a pioneering Alaska Native organization, with the goal of sharing, celebrating and extending Alaska Native culture with a global audience. The game explores a story passed down for thousands of years, is in the Inupiat language and features 26 mini-documentaries that get unlocked through gameplay.
Never Alone has touched a nerve globally. It has been downloaded over 3 million times, featured in over 750 articles (including the Guardian, BBC, NPR, the New Yorker, LA Times and many others) and nominated for virtually every major game award (winning a British Academy Award and Game of the Year at Games for Change). CITC has converted their revenue participation in the game into equity in E-Line and they are now our largest shareholder and our Chairman is CEO of the Tribal Council.
New Yorker fllms made a short video about the making of the game, which you can watch here.
To understand how games can significantly impact people, read this powerful review by Daniel Starkey, a Native American game critic.E
Alan has spent the last twenty years at the intersection of entertainment, technology and social entrepreneurship. He is currently President and Co-Founder of E-Line Media, a developer and publisher of games that help players understand and shape the world. Alan has worked on impact game projects with the Gates Foundation, MacArthur Foundation, NSF, USAID, DARPA, White House OSTP, California Endowment, Cook Inlet Tribal Council, Games for Change, Google, Sesame Workshop, MIT Center for Bits and Atoms and the ASU Center for Games and Impact.
Prior to E-Line, Alan was CEO and Co-Founder of netomat, a developer of mobile-web community solutions. Before netomat, Alan was a member of the executive management team that rebuilt Activision from bankruptcy into an industry leader. At Activision, Alan supervised all product development at the company’s LA studios. Titles released under his leadership include Civilization: Call to Power, Muppet Treasure Island, Mechwarrior 2, Asteroids 3D, Spycraft, Shanghai, Pitfall, Zork and Tony Hawk Skateboarding.
Before Activision, Alan worked in the film industry where he worked in development, production and post-production on numerous feature films and documentaries. As a writer, Alan was a film critic for the South China Morning Post in Hong Kong and has published articles on video games and social impact in Scientific American, Education Week, Huffington Post, Slate and Knowledge Quest. Most recently Alan co-authored, with his two brothers, Designing Reality: How to Survive and Thrive in the 3rd Digital Revolution.
As a speaker, Alan has been a featured at a wide variety of conferences throughout the world including SXSW, Sundance Film Festival, Game Developers Conference, SOCAP, DICE, Milia/Cannes, AAAS, National Academies and the World Economic Forum at Davos, Switzerland and Dalian, China. Alan currently serves on the Board of FilmAid International and Advisory Boards for PBS Kids New Media, iCivics and the Joan Ganz Cooney Center For Educational Media and Research (Sesame Workshop). He is also on the Advisory Board and former Chairman of Games for Change.